![]() ![]() Text Callouts (annotations) with behaviors applied can demand more computing power especially when there’s the use of multiple behaviors on the canvas simultaneously. Therefore, expect some degrading of canvas “smoothness” with multiple pieces of 4K or 60 FPS media simultaneously on the canvas, depending on the computing power of your system. Also, having more than one piece of 4K and/or 60 FPS media on the canvas simultaneously will demand more of your system. With hardware acceleration for the canvas preview, you should expect to get better performance with newer discrete graphics cards.
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